Robotics Laboratory

Part of the
Sensory Motor Performance Program
Room 1385, Rehabilitation Institute of Chicago


RESEARCH TOPICS:

 


 

VRROOM (Virtual Reality Robotics and Optical Operations Machine)  

James Patton, Robert Kenyon, Sandro Mussa-Ivaldi, Alon Fishbach, Felix Huang, Assaf Dvorkin, Mark Kovic, Sarah Housman, Ross Bogey

 

A key development for the lab is a new system that uses augmented reality, motion analysis, and robotics technology.

 

In order to achieve significant practical application in rehabilitation, human-interface robots must safely operate in three dimensions with a large workspace and an appropriately designed visual interface. We are developing instrumentation that allows large movements with specialized forces from the robot and visual feedback. The display superimposes images on the real-world, allowing practice of everyday tasks. A state-of-art augmented reality (AR) display system is combined with a robot and motion sensors.

 

This technology allows possibilities beyond real world experience, such as having the computer single out and magnify the subject’s movement errors. One challenge is that the patient’s desired movement is needed to determine the error, which is not always available. Our new thrusts are to develop practical clinical approaches for determining and exploiting the subject’s desired movement or therapist instruction in order to calculate the error.


 

Reorganizing Muscle Synergies

Devjani Saha

 

Objective: This study examines whether muscle activation patterns associated with an isometric force contraction task can be changed through training in able-bodied individuals.

Background: For most isometric force contractions several muscle activation patterns can be used to perform the task.  This redundancy results when the number of muscles acting across a joint exceeds the degrees of freedom associated with the joint.  The large number of muscles allow for an infinite number of possible muscle activations to accomplish the same joint torque.  Yet, studies have shown that subjects tend to exhibit the same activation pattern for a given task. 

Clinical Relevance: Studying the plasticity of muscle activation patterns in healthy individuals may help us design rehabilitation protocols aimed at overcoming abnormal muscle synergies exhibited by stroke patients.

Current Work:  The current work involves developing a learning paradigm to determine whether subjects can be trained to exert a specific endpoint force using a muscle activation pattern that is different from the one they typically employ.


SERKA (Series Elastic Remote Knee Actuator)

James Sulzer

 

A Robotic Orthosis for Gait in Stroke

 

It is commonly held that the cause of stiff-knee gait in stroke is due to inappropriately timed or graded muscle activity in the knee extensors and flexors.  The object of this study is to develop a lightweight orthosis that can assist the knee at key points in the gait cycle, but feel transparent when necessary.  This orthosis, called SERKA (Series Elastic Remote Knee Actuator) uses remote actuation and series compliance to create a safe, lightweight and transparent knee actuator.  The results of this work will lead to a better understanding of the mechanisms of stiff-knee gait, and perhaps result in the design of a portable gait orthosis.


 

 

Error Augmentation

James Patton, Robert Kenyon, Sandro Mussa-Ivaldi, Mark Kovic, Sarah Houseman, Ross Bogey

 

Recent developments in human-robot interactions (haptics) that have revealed prospects in the areas of motor teaching and rehabilitation that can speed up, enhance, or trigger the motor relearning process. A promising alternative to simply having a robot guide movements is to make movements more difficult by deflecting them from the desired path. People develop, through practice, the ability to counteract forces and visual distortions. If these distortions are properly designed and applied, a desired movement pattern occurs when the distortions are eventually switched off. The subject sees something unexpected that is perceived as an error.

 

Our results point to a single unifying theory: Errors induce learning, and judicious error augmentation (through forces or visual distortions) can lead to lasting desired changes. Interestingly, this process appears to bypass conventional learning mechanisms that require intense concentration -- results are the same if the subjects have a conversation or listen to music. They often consider it a game.

 

Until now very little of this research has been functionally relevant because the devices’ ranges of motion were small, were two dimensional, and were lacking an appropriate visual interface. Our goals are to  build on our promising body of evidence and expand our error augmentation training work to a large workspace in three dimensions using VRROOM, and  move towards clinical application by testing our approaches on stroke survivors.

 

 

 


Force Control

Vikram S. Chib, Ph.D.

 

Objective: To understand how the brain learns to coordinate a variety of simple modules of control to generate complex behaviors. Specifically, how does the nervous system simultaneously control hand movements and interaction forces during active haptic discrimination?

 

Background: When manipulating objects, we must control our hand motion as well as the interaction forces that arise from contact with the environment.   At the level of musculoskeletal biomechanics, motions and forces are coupled by intrinsic limb impedance. However, it has yet to be established whether at the neural level the control of motion and force are coupled or independent.

 

Current Work: We have found results suggesting the existence of independent neural controllers for arm motion and interaction forces.  This evidence is offered by transcranial magnetic stimulation (TMS) of posterior parietal cortex (PPC) resulting in the differential disruption of the control of motion but not of force.

 


Delays and Time

Assaf Pressman

 

Objective: Explore the effect of sensory and environmental delays on perception of surfaces stiffness

 

Background: Advanced technology has recently provided truly immersive virtual environments with teleoperated robotic devices. In order to control movements from a distance, the human sensorimotor system has to overcome the effects of delay. Currently, little is known about the mechanisms that underlie haptic estimation in delayed environments 

 

Current Work: The results of the experiment indicate a systematic dependence of the estimated stiffness upon the delay between position and force


Controlling powered wheelchairs using motion tracking technologies

Alon Fishbach

 

Objective: We investigate and develop new methods for controlling assistive devices (e.g. powered wheelchairs) using motion tracking technologies.

 

Background: Many patients, especially tetraplegic, have difficulties in maneuvering and steering their wheelchairs. The combination of a patient’s limited mobility and an interface that requires a precise and

inflexible manipulation is a source of problems for these patients. This highlights the need for the development of control interfaces that are tailored to the specific residual motor skills of the patient. Motion tracking technology offers a convenient and flexible way of capturing the motions of a patient with limited mobility, as sensors can be placed virtually anywhere on the body and measure very small motions.

 

Current Work:  Patients and healthy controls practice the control of a wheelchair in a virtual reality environment. Apart from capturing much of the motion repertoire a patient can comfortably produce, our interface allows for flexible and adjustable mapping between the patient motions and the wheelchair controls. At the end of this process, we plan to apply the evolved interface to the actual device (wheelchair or robot) and test the efficacy of learning in real-life context.


Machine Learning

Danziger, Z.

 

Objective: The goal of this study is to create and examine a machine learning algorithm that adapts in

a controlled and cadenced way to foster a harmonious learning environment between the user and the machine.

 

Background: Human-machine interfaces must reconcile two concurrent learners in a high dimensional signal space, the person learning to use the interface, and the machine learning algorithm. Achieving a maximally beneficial dynamic between the two is essential to this technology's viability. By using previously made errors, the new algorithm may guess how subjects will err in the future, and provide corrections before the mistakes are even made. 

 

Clinical Relevance: Patients who no longer have the use of their limbs now have access to various technologies which can harness the volitional signals that their bodies can still produce, such as EEG electrode hats, eye movement recognition, or position sensors worn over a garment. Each one of these technologies are cumbersome to learn and awkward to control, making everyday locomotion extremely difficult. With the aid of an effective computer learning algorithm learning these control paradigms will become easy, and control can become graceful, greatly improving quality of life.

 

Current Work:  Healthy subjects wear a sensor glove which maps high dimensional hand configurations into a cursor on a screen in a very non-intuitive way. They must then demonstrate mastery of the transformation by placing the cursor in targets. The learning algorithm assists subjects by updating the mapping from hand to cursor based on their own errors, which speeds up their learning rates.


Training with Enhanced Interactive Priming

FC Huang, FA Mussa-Ivaldi, JL Patton

 

We are interested in investigating how motor learning is influenced by robot-applied loads designed to exaggerate the dynamics of the arm and or wielded object. In addition, we would like do determine how such loading, coupled with free manual exploration, affects the ability to generalize learned strategies to functional performance. We hypothesize that heightened sensory-motor experiences that reflect the existing mechanical behavior of the arm can accelerate the learning of manual skills.

We investigated how motor planning in an object manipulation task is influenced by free manual interaction augmented with a simple external load: negative damping. Subjects controlled a force-feedback planar manipulandum that presented a primary loading condition of simulated anisotropic inertial forces in five different orientations. The motor task consisted of two phases: (1) free "interactive priming" where no movement is prescribed, followed by (2) a performance evaluation consisting of three circular movements about a fixed track.

For the test subject group enhanced priming, we introduced negative damping during the interactive priming phase prior to task performance. As a control, we presented a second subject group normal priming with interactive priming with only the primary loading. Our results showed significantly greater reduction in maximum curvature error for the subject group that received priming augmented with negative damping compared to the control group.


T-WREX

Sarah J. Housman, Vu Le and David J. Reinkensmeyer,

 

The goal of this project is to test a device which allows stroke survivors to practice arm movement therapy with indirect therapist supervision.  The Therapy-Wilmington Robotic Exoskeleton (T-WREX) was developed at the University of California-Irvine.  This device was designed for adults with significant arm weakness resulting from stroke, and provides intense movement training without continuous supervision from a therapist. 

 

T-WREX is a five degree-of-freedom passive antigravity orthosis and computer workstation.  The orthosis relieves the weight of the arm using elastic bands attached around its frame.  It is instrumented and contains mechanical joints which correspond to joints of the human arm, allowing naturalistic arm movements.  Stroke survivors are able to practice repetitive arm movements in the T-WREX by playing functionally oriented computer games such as reaching for objects on a shelf, eating, and cooking.  This study will assist researchers in determining whether these types of exercises improve arm movement without direct supervision from a therapist

 

 

 


Enhancing Learning in Laparoscopy

FC Huang, FA Mussa-Ivaldi, JL Patton

 

We are interested in investigating how individuals learn how to perform skillful manipulation of a laparoscopic tool.  Medical students report particular difficulty in learning complex maneuvers in laparoscopic surgery, especially those involved in intra-corporeal knot-tying. We speculate that the difficulty involved can actually be divided in several component skills, including learning the kinematic transformation due to tool pivoting, interpreting visual cues in the context of a spatial mapping, and movement planning that integrates both tool tip position and hand posture. Furthermore, we hypothesize that training can be accelerated by presenting feedback conditions that enhance the learner’s perception of the appropriate sensory-motor transformations.

 

In a human subject study involving medical students, we intend to investigate learning and generalization of manipulation skills in a laparoscopic tool simulation that present visual feedback while tracking hand position and posture.  Subjects will be asked to control a virtual laparoscopic tool with their hand in order to perform targeted reaching movements with the tool tip along with a specified final hand posture. We will present experiment sessions that each includes different levels of scaling that alters the demands of hand versus tool-tip range of motion, in terms of both position and orientation.  We will analyze hand and tool movement trajectories and characterize learning in terms of systematic distortion to path, final targeting error, variability. 


Brain Machine Interface

Alessandro Vato, PhD, Marianna Semprini

 

A typical BMI system is a device that a) records neural activity from the brain, b) infers  the intended action and, c) depending on this, controls the movement of an external device (e.g. limb prostheses, a robotic arm or the position of a cursor displayed on the screen). Feedback (i.e. somatosensory information) can come from intact senses such as vision and hearing or can be generated artificially by translating information collected by the external device into sensory stimulations.

Somatosensory real-time feedback is fundamental for motor planning and for executing “on-line” errors correction during the movement. In people with sensory motor disabilities, the sensory information that cannot reach the brain can be “substituted” through an intact sensory channel (i.e. eye or ear) different from the damaged one. Alternatively, the damaged sensory pathway  can be “replaced” trying to achieve the same sensation in an artificial way.

 

The main goal of this project is to produce artificial proprioception by stimulating directly the somatosensory cortex of rats while performing complex motor tasks.  We are developing a new experimental paradigm to train rats in motor tasks with visual feedback information coming from an animated scene.  The following step will be to introduce external visual disturbances and to train rats to compensate them; subsequently the disturbances will be associated with patterns of cortical microstimulation while reducing progressively the visual information. Our goal is to simulate a situation in which the state of the controlled external device (i.e. the “state” of the cursor) is encoded via cortical microstimulation that is the type of information (e.g. the “state” of the limb) coming from afferent neurons.


Proprioceptive Feedback

Mark Shapiro, Cynthia Poon, Fabian David, Minos Niu, Daniel Corcos

 

Objective: To investigate the descending control of proprioceptive feedback during movement.

Background: Proprioceptive input from muscle spindles can be used by the CNS for feedback control during movement. The gains of the spinal and supra-spinal feedback loops are centrally modulated depending on the desired movement speed, expected load, and other parameters of the task.

Clinical Relevance: Abnormalities in the descending control of the proprioceptive feedback pathways are believed to underlie motor impairments in spasticity, Parkinsonian rigidity.

Current work:  Subject makes a series of arm movements to a target. The robot unexpectedly changes the movement trajectory, and the responses in muscle electromyogram (EMG) are analyzed.

 

 

 

 


Patient Mediated Rehabilitation through Telerobotics

Kari Danek

 

We are investigating a new approach to robotic therapies wherein the patient would be given manual

control over the exercise movements of the therapy.  Through the use of a teleoperated lectromechanical robot, the patient could manipulate and assist their impaired limbs with their unaffected limbs.  This project is specifically aimed at lower limb rehabilitation where the impaired leg or legs can be assisted by the unimpaired arm or arms.  As a first step, we have chosen to examine one degree of freedom manipulation of virtual environments through the primary ankle joint assisted by wrist actions. 

 

We have found that that subjects develop anticipatory adjustments in the lower limbs based on upper limb dynamics.  Given that lower limb neuromuscular commands incorporate predictions of interaction forces from the upper limbs, we are building support for upper limb guidance of lower limb motion as a productive means of neurological rehabilitation. In contrast, it appears that interaction forces from external agents (i.e. robots or therapists) can not be anticipated or incorporated into lower limb neuromuscular control during therapy in the same manner.

 

Current Work: The current study in development addresses the impact of upper limb contributions on a lower limb dynamic task.  Specifically, we are exploring the ability of subjects to maintain excitations in a resonant system using ankle and/or wrist movements.  This task requires both temporal and spatial precision of ankle movements, as does locomotion.  Possible mechanisms that could enable improved performance in the cases where both upper and lower limbs are involved include additional afferent information, increased dexterity, and the potential for specialization in task demands.


MARIONET

James Sulzer

 

Chronic stroke survivors lack sufficient outpatient therapy, despite indications that more therapy at the chronic stage can restore some function. Both insurance and physical constraints on therapists prevent training in the home, most likely where this activity would take place.  Nevertheless, this gap reveals a promising application for robots, low-cost home care.

 

A robot designed for home use needs to be inexpensive, portable and safe. Earlier, we have explored a type of compliant variable transmission known as the MARIONET (Moment arm Adjustment for Remote Induction Of Net Effective Torque). The proof-of-concept, behaving similar to a rotary Series Elastic Actuator, has been found suitable for low-cost, light weight applications. This paper discusses further analysis of the singlejoint MARIONET and proposes the design for the new planar, upper extremity two-joint manipulandum for clinical and home use.


 

VR-based assessment tool for spatial neglect

Assaf Dvorkin, Jim Patton

 

The neglect syndrome, which is characterized by a failure to respond to stimuli that appear on the side

of space opposite the lesion, is a complex disorder of spatial representation and attention. The current

methods of assessing neglect are poor and insensitive. Most of them take place on 2 dimensional surfaces which do not reflect the reality of a 3 dimensional world. We are exploring novel possibilities of robotics and virtual reality technology for assessment of neglect in multiple spatial dimensions. Our initial results support the hypothesis that neglect patients exhibit spatial bias in more than one spatial dimension simultaneously.


 


Last updated October 4, 2007 by W. Lin
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